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We design five-star service experiences

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If your company sells a service

we want it to actually

Frictionless, easy, and fool-proof

Valuable

S E R V E

Enjoyable

Relevant

Effective

Smooth

Delightful moments and interactions

Contemporary and future-proof

Worthy of people's time and money

Efficiently satisfying jobs to be done

PEOPLE

Competitive advantage

Your business

should gain

through GREAT

Customer Experiences

We know running a Service is very

complex

TEAMS have multiple areas of expertise...

each expert with their own ways and goals​

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But what they all share in common is

A Customer

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the final judge of the experience holding the rating stars

​​At Cinco we break services down into 5 layers:​

Brand

People

Processes

Environment

Digital

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A Service Designer

acts as an orchestra director

coordinating all areas so that they contribute to ONE great

​

CUSTOMER EXPERIENCE

We know how delicate customers' experiences can be

and what it takes to make them

happy

but GREAT Customer Experiences

start from inside

A strong service business

needs a blueprint

a PLAN that optimizes all layers of the business. â€‹

Service Design is like

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once everything is in order, it flows smoother, stress is lower, and excellence becomes the standard

cleaning and organizing your house

A CLEAN HOUSE

means

  • A happy and thriving employee culture

  • Organized and clear processes

  • The right digital tools for your business

  • A great physical environment

We want customers to

your business.

L    VE

Contact

CONTACT US

We want to hear from you. 

        Guatemala City, Guatemala

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People

 - Human Centered Design - 

Prioritizing the needs, wants, and perspectives of people throughout the design process. Understanding behaviors, thoughts, feelings, and perceptions.

Audience

Individuals or groups of people who receive the service.

Ex. users, customers, clients, patients

Actors

Any other stakeholder who influences the service ecosystem directly or indirectly.

Ex. service providers, administrators, regulators, suppliers

Tangibles

 - Things we use to deliver the service - 

Everything we can touch; assets at our disposition. Props and Places that are part of the service journey. 

Objects

Physical objects

Ex. furniture, equipment, materials, tools

​

Digital tools

Ex. websites, apps, social media, organizational tools, software

Spaces

The physical environment/areas where the service is delivered, or supporting processes take place. We analyze them to optimize the layout, user movement and flow, wayfinding, lighting, ambiance, and safety.

Processes

 - How we do things - 

The set of activities or steps that we perform in a particular sequence or order to achieve an outcome in the service. They are a way to organize and structure our work to ensure that it is done efficiently and effectively.

Frontstage

Backstage

All processes that are visible to the user, and often occur during the delivery of the service. Ex. checking in, signing up, serving food

The internal operations that support the delivery of a service, but are not directly visible or experienced by the user.

Ex. managing resources, training staff, making food, cleaning

Touchpoints

 - Points of interaction with the customer - 

Where the customer and a service provider come in contact. Touchpoints can be physical, digital, or human interactions that occur throughout the customer journey.

Physical Touchpoints

In-person or tangible interactions that occur in the real world. They contribute to the sensory and emotional experience in physical spaces.

Ex. storefronts, product packaging, signage, face-to-face service

Digital Touchpoints

Through digital platforms or channels; involving technology and software.

Ex. websites, mobile apps. social media, email

Essence

 - The atmosphere and "vibe" we convey - 

What we project and our users perceive. The character, air, spirit, and feel we create. The goal is to INTENTIONALLY set a tone that is in line with our brand. With it, we create emotional connecitons with our users. 

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