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We design five-star service experiences

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Our job

is to help you design services that actually

Frictionless, easy, and fool-proof

Valuable

S E R V E

Enjoyable

Relevant

Effective

Smooth

Delightful moments and interactions

Contemporary and future-proof

Worthy of people's time and money

Efficiently satisfying jobs to be done

Our goal

is to help your business

Gain Competitive Advantage

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Increase Efficiency

Boost Innovation

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Reduce Risk

Increase Revenue

HOLLISTIC

OUR METHODOLOGY IS

We know running a Service is very

complex

it involves multiple areas of expertise...

each expert with their own ways and goals​

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But what they all share in common is

A Customer

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the final judge of the experience holding the rating stars

​​At Cinco we break services down into 5 areas:​

People

Tangibles

Processes

Essence

Touchpoints

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The Service Designer

acts as an orchestra director

coordinating and integrating areas so that every expert contributes to a seamless customer experience

 

​

- Service Design creates harmony and flow -

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of the star diagram

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Any internal stakeholder who influences the service ecosystem directly or indirectly.

Ex. service providers, administrators, regulators, suppliers

Individuals or groups of people who receive the service.

Ex. users, customers, clients, patients

The physical environment/areas where the service is delivered, or supporting processes take place. We analyze them to optimize the layout, user movement and flow, wayfinding, lighting, ambiance, and safety.

The internal operations that support the delivery of a service, but are not directly visible or experienced by the user.

Ex. managing resources, training staff, making food, cleaning

All processes that are visible to the user, and often occur during the delivery of the service. Ex. checking in, signing up, serving food

What we project and our users perceive. The character, air, spirit, and feel we create. The goal is to INTENTIONALLY set a tone that is in line with our brand. With it, we create emotional connecitons with our users. 

Defining the identity, personality, and visual language of the service, ensuring consistency  to create a strong and recognizable presence.

In-person or tangible interactions that occur in the real world. They contribute to the sensory and emotional experience in physical spaces.

Ex. storefronts, product packaging, signage, face-to-face service

Through digital platforms or channels; involving technology and software.

Ex. websites, mobile apps. social media, email

People

- Human Centered Design -

Prioritizing the needs, wants, and perspectives of people throughout the design process.

Understanding behaviors, thoughts, feelings, and perceptions.

Tangibles

- Things we use to deliver the Service -

Everything we can touch; assets at our disposition. Props and Places that are part of the service journey.

Processes

- How we do things -

The set of activities or steps that we perform in a particular sequence or order to achieve an outcome in the service.

They are a way to organize and structure our work to ensure that it is done efficiently and effectively.

Essence

- The Atmosphere and "Vibe" we convey -

What we project and our users perceive. The character, air, spirit, and feel we create.

The goal is to INTENTIONALLY set a tone that is in line with our brand. With it, we create emotional connecitons with our users. 

Touchpoints

- Points of interaction with the customer -

Where the customer and a service provider come in contact. Touchpoints can be physical, digital, or human interactions that occur throughout the customer journey.

Physical objects

Ex. furniture, equipment, materials, tools​

Digital tools

Ex. websites, apps, social media, organizational tools, software

We want customers to

your business

L    VE

Contact

CONTACT

We would love to hear from you. 

        Guatemala City, Guatemala

 

cincoservicedesign@gmail.com

Thanks for submitting!

People

 - Human Centered Design - 

Prioritizing the needs, wants, and perspectives of people throughout the design process. Understanding behaviors, thoughts, feelings, and perceptions.

Audience

Individuals or groups of people who receive the service.

Ex. users, customers, clients, patients

Actors

Any other stakeholder who influences the service ecosystem directly or indirectly.

Ex. service providers, administrators, regulators, suppliers

Tangibles

 - Things we use to deliver the service - 

Everything we can touch; assets at our disposition. Props and Places that are part of the service journey. 

Objects

Physical objects

Ex. furniture, equipment, materials, tools

​

Digital tools

Ex. websites, apps, social media, organizational tools, software

Spaces

The physical environment/areas where the service is delivered, or supporting processes take place. We analyze them to optimize the layout, user movement and flow, wayfinding, lighting, ambiance, and safety.

Processes

 - How we do things - 

The set of activities or steps that we perform in a particular sequence or order to achieve an outcome in the service. They are a way to organize and structure our work to ensure that it is done efficiently and effectively.

Frontstage

Backstage

All processes that are visible to the user, and often occur during the delivery of the service. Ex. checking in, signing up, serving food

The internal operations that support the delivery of a service, but are not directly visible or experienced by the user.

Ex. managing resources, training staff, making food, cleaning

Touchpoints

 - Points of interaction with the customer - 

Where the customer and a service provider come in contact. Touchpoints can be physical, digital, or human interactions that occur throughout the customer journey.

Physical Touchpoints

In-person or tangible interactions that occur in the real world. They contribute to the sensory and emotional experience in physical spaces.

Ex. storefronts, product packaging, signage, face-to-face service

Digital Touchpoints

Through digital platforms or channels; involving technology and software.

Ex. websites, mobile apps. social media, email

Essence

 - The atmosphere and "vibe" we convey - 

What we project and our users perceive. The character, air, spirit, and feel we create. The goal is to INTENTIONALLY set a tone that is in line with our brand. With it, we create emotional connecitons with our users. 

© 2022 Cinco Service Design

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